Information Technology Fluency II - CIT12

Professor: Priscilla Grocer
Office: K-112
Phone: 508-678-2811 ext. 2403

Course Description:

This course introduces students to logic and problem solving in the computing environment. Students develop a basic idea of programming, communicating with data, debugging, and solving computing problems.  Students continue to acquire the intellectual knowledge as well as the concepts, skills and capabilities essential to a deep understanding of information technology.

Course Objectives:

This is the second course in the three course Information Technology Fluency certificate. The goal of this course is to allow students to develop fluency in information technology and allow them to successfully apply this fluency to their professional and personal lives. The courses will cover the intellectual capabilities, information technology concepts and information technology skills as laid out in the Being Fluent with Information Technology guidelines.
This certificate provides students with the opportunity to develop skills in computers that is beyond the literacy level but is still not the intensity required to be a computer major. This certificate follows the national guidelines developed by the Computer Science and Telecommunications Board of the National Research Council and their goal to "address what everyone needs to know and understand about information technology".

Textbook:

Fluency with Information Technology 2nd edition

by Larry Snyder

(3rd edition has been recently published but since this is a continuation of a fall course we will continue with edition 2)
Addison Wesley

Course outline for course:

Requirements:

There will be a lot of reading, homework assignments, researching for information and projects. Scheduling information about assignments, projects and exams will be kept on the Web site. Students are responsible for checking the schedule and doing the assigned work.

Grading:

Evaluation:

Assignments and programs are graded using either number grades or letter grades based on the following (A=90-100), B=(80-89), C=(70-79), D=(60-69), F=below 60). The students grade for the course will use the same scale and will be based on the percentages explained in the grading section. Plus and minus grades will be given.
Many of the assignments in this class are open ended - the grading will be based on how well the project demonstrates mastery of the material. Students who do a minimum of work will be graded accordingly. Assignments are only accepted if they are credible work and meet the minimum requirements and standards for that assignment. Assignments that are not accepted can be resubmitted. Resubmission is allowed on graded assignments, with permission of the instructor. You cannot earn an A+ on an assignment that is resubmitted. The instructor will only accept, without penalty, resubmissions on credible work. Resubmissions must be done within a week to avoid additional penalties for late assignments.
Note: To achieve an A+, on open-ended assignments, students must have done sufficient extra work in development or implementation tot make the assignment standout. In doing assignments, students must do their own work. Relying too heavily on my examples or working too closely with someone else will be penalized.

Assignments are due the week after they are assigned.  Late assignments will be penalized. If the assignment is one week late it will drop 10%, two weeks late will drop 20%, three weeks late will drop 30% and anything over 3 weeks late will drop 40%.  For purposes of this class, the week will end at midnight on Sunday. The new week will start on Monday morning. 
Methodology:

The course is being taught as a distance learning course. The student is responsible for keeping up to date with assignments, studying notes and presentations and finding additional tutorials and resources to support their learning.  Students will be relying on the information at the Web site for the information being presented in class with interaction through a variety of online techniques. Students should read the assigned notes, study the presentations available and avail themselves of other resources at the web site in mastering the course material. In addition, students will be working independently on projects designed to give them additional computer skills and practical experience in analyzing and solving problems. When appropriate, exercises and problem solving techniques are used. There will be scheduled open labs, that students are invited to attend if they want help or information.  Contact the professor for information.This syllabus is not to be construed as a contract in any way, shape, manner or form. This syllabus contains a suggested course outline and will be generally followed, subject to change according to the instructor’s discretion and needs. Academic flexibility is important!

Interaction Plan:

 

This is an asynchronous course with synchronous components if you decide to attend classes. Communication includes email , blog, IM including voice, and online office hours and help sessions.  Other methods of online communications may also be used.  In addition open lab help session are scheduled and students may request in person meetings.  Students must communicate with the instructor at least once a week via email and must turn in homework and participate in online communication to be successful.

Service Learning Project Opportunity:

 

Students with a strong mastery of LOGO, Alice or Game Maker are invited to participate in a Service Learning project for extra credit. Bristol Community College defines service learning as: "Service-learning is an unpaid, credit-bearing, course-specific educational experience for which students participate in a quality service-learning experience that does the following: meets actual community needs and requires reflection on the service activity that furthers the understanding of course content, broadens the appreciation of the discipline, and enhances the sense of civic responsibility." You would do this special project, including the reflection activity, as extra credit. It will involve preparing a project, working with students from a middle school and then reflecting on the project. I want you to think about whether LOGO, Alice and Game Maker are a good way to introduce middle school students to logic, programming and computers and the ways that BCC could set up and administer a project on a long term basis with young students using LOGO, Alice and Game Makerto create an interest in the computing field. Your response should be sent to me via email. Your work in service learning will be noted on your academic transcript.

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